Projects







Game Design

I've taught classes in a general approach to build navigable worlds in the game engines Unreal and Unity.

Over the semester, students are introduced to basic technical concepts including 3D modelling, UV mapping, texturing, collision, and lighting and how these apply within the game engine. Once students can build their own objects, we look at a range of visual art from games to cinema in building mood boards. This helps students develop more rich environments through the application of level design, lighting, fog, and sound. Some basic interactivity is handled with simple scripting.

More importantly, students are pushed to consider these tools towards their work in other fields, such as for motion graphics, architectural visualization, virtual reality, and narrative film. For instance, I cover the workflow for high resolution video rendering as this can be significantly more intuitive for students in a game engine vs Maya.